Deliverable 5N.2
From Wiki for RobotCub and Friends
This is the addendum to the Deliverable 5N.2 which is the second release of part of the iCub Cognitive Architecture. A placeholder document has been added to the RobotCub.org website with a pointer to this page. The demonstrations are provided here as videos.
The software implementation is a collection applications comprising YARP modules: each application realizes a given behaviour and runs independently on the iCub. The applications are available from the
iCub applications documentation. The modules are described also in the iCub modules documentation.
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Important note
- Please note that often the browser won't display/embed your videos correctly because of coded and/or other player incompatibilities. In that case, we recommend downloading them to your computer and then playing them using your favorite media player software.
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Human-robot interaction
- The main Doxygen documentation of the interaction histories experiment is available as the iCub application called ihaNew and can be browsed here
- Papers:
- Broz, F., Kose-Bagci, H., Nehaniv, C.L., Dautenhahn, K., Learning behavior for a social interaction game with a childlike humanoid robot, Social Learning in Interactive Scenarios Workshop, Humanoids 2009, Paris, France, 7 December, 2009. here
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Human-robot interaction uses the interaction histories architecture
- The main Doxygen documentation of the interaction histories experiment is available as the iCub application called iha_manual and can be browsed here
- Video:
- iha.wmv, full video of the experiment.
- Papers (and more):
- -Deliverable 6.4-
- Mirza, N. A., Nehaniv, C. L., Dautenhahn, K., AND te Boekhorst, R. 2005. Using sensory-motor phase-plots to characterise robot-environment interactions. In Proc. of 6th IEEE International Symposium on Computational Intelligence in Robotics and Automation. -PDF-
- Mirza, N. A., Nehaniv, C. L., Dautenhahn, K., te Boekhorst, R., Developing Social Action Capabilities in a Humanoid Robot using an Interaction History Architecture. Proc. IEEE-RAS Humanoids 2008. -PDF-
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Imitation learning, refinement and reuse
- The main Doxygen documentation of the imitation learning application is available as the iCub application called Imitation learning, refinement and reuse and can be browsed here
- Videos:
- iCub_LasaImitation.avi: this video shows the imitation learning procedure as well as the process of policy refinement and reuse.
- Papers:
- Brenna D. Argall, Eric L. Sauser and Aude G. Billard. Tactile Guidance for Policy Refinement and Reuse. under preparation (2010) -PDF-
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Body schema learning
- The main Doxygen documentation of the body schema is available as the iCub application called lasaBodySchema and can be browsed here
- Videos (older):
- bodyschema.avi, this video shows the learning procedure in simulation, or .wmv file.
- fingerreach.avi or fingerreach.wmv, learning to reach using a different effector (a different finger as the end-point).
- gazing.avi or gazing.wmv, learning to gaze appropriately (head-eye coordination).
- reaching.avi or reaching.wmv, learning to reach (whole body).

